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Old 01-07-2006, 12:20 PM   #7
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
Quote:
Originally posted by krunchyfrogg:
Nice party!

I suggest building CHA with the Paladin. Have the Mage or Sorcerer cast Bull's Strength, which lasts forever on him.
Building CHA in a pally doesn't get all that much bang for the buck, IMHO. I think that the best thing to do is to build a pally with a lowish WIS, say 8 to 10, and use some stat increases on WIS. (Of course, you can also wait for a certain item.) I prefer also using stat increases for STR and CON. If you've built a pally with an already high CHA, that tends to indicate that other key stats are probably lowish.


Quote:
I suggest Bull's Strength, a spell that will help a ton in this game and you will use a whole lot.
Agree. Bull's STR is a solid spell due to its exceptional duration. That said, Champion's STR gets to be very useful once your cleric has enough levels to give it a usefully long duration. Bull's is great for buffing up prior to taking on an area. Champion's is great for buffing up prior to a specific battle.


Quote:
After gaining level 3 or 5 as a Wizard, I suggest 1 more level of Rogue for that character. Evasion is awesome, and as a backup spellcaster, maximum level is not a priority.
Also, due to the lack of arcane scrolls, a mild amount of slowing of a wizard's level progression is not a problem.


Quote:
I suggest putting a lot of points into Spellcraft for the Lathander Cleric and taking the Fire-Spellcasting feats (I think you need Spellcraft of 10 for them).
10 points in spellcraft is the correct prerequisite for all of the elemental magic feats. And you're spot on about a Lathander cleric wanting to take Spirit of Flame. A definite "must have".


Quote:
Paladin should definitely go for Power Attack and Cleave, as should the two Dwarves.
Bah. Power Attack, perhaps. Cleave is a waste of time, IMHO. Power Attack is particularly useful if you've stunned/immobilized an enemy and you want to pick up additional damage. Cleave just isn't worth the feat point. There are plenty of other lesser, but useful feats for a pally or fighter or fighting cleric. Dash, Strong Back, Heretic's Bane, Iron Will, Greater Fortitude, Lightning Reflexes, Maximized Attacks for any character with 4 Ftr levels, extra points in your backup weapons.

I guess that I've never been fond of Cleave.
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