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Old 01-05-2006, 03:46 PM   #9
Luvian
Ironworks Moderator
 

Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
My sorcerers, mages and priests keep their spells for emergencies only. I'm not going to use a fireball on a group or orcs, that would be a waste. I think there isn't a single game I rested more than 5-6 times beside the times the game force you to.

Travelling between some areas take time. A map is probably a 20 minutes encounter, the rest of the time is spent travelling without fighting. Your characters will get tired travelling between maps.

Not only is sleeping 8 hours every 15 mins unrealistic, it actually make no sense story wise. There is a horde or goblins/orcs beseiging the town, they are about to make a mass attack, and you take 2 months getting to the fortress!? The horde is heading toward a bridge as fast as they can, you hurry up to get there before them, and it take you a month? This is totally breaking the storyline. Had the devs been wise, they should have added a time limit like in fallout, but the Infinity engine is old and not very powerfull.

When they did BG1, I don't think they expected people to abuse the engine so much. They gave you the ability to rest any time so that you could camp outdoor when needed, or maybe have a long rest every once in a while, but having full spell power every fight is unbalancing and unrealistic (and do you reload when your party get woken up by mobs while trying to sleep?). Same thing for min/maxed attributes. They gave you a random rolling system to stay true to the game, not so that you could spend 30 mins rolling untill you get crazy stats.

BG1 could be said to be the first real computer rpg of that genre. Since then other games took step to fix those problems. In Arcanum, if you have low int you can't speak, low charisma and npc pretty much attack you on sight. Pool or Radiance 2 limited ressting to certain room/places etc.
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