Quote:
Originally posted by Luvian:
In my opinion, any character with min-maxed stats is cheating and anything he do doesn't count.
In D&D dogs have an intelligence of 2, a character with 3 would be extremly stupid, he could barely speak some words. A character with a charisma of 5 would be so repulsive almost no one would ever want to talk to him. They certainly wouldn't want to become friends with him.
But is there any consequence for it in the computer game? No. You're just abusing the engine. I bet if I cheated at poker I would win too...
Using up all your spells every fights and then resting to get them back before moving on to the next fight is abuse too. No one ever sleep 8 hours every 15 minutes awake. If the devs wanted us to have all our spells every fights, they would have given us infinite casting.
Solo the game with a balanced character, rest only when your character has the tired status, and now you'll have something to be proud of. Everyone can solo while cheating.
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Is it possible to solo the game with a balanced character? I know it is in the BG games due to less-crowded fights and more quest experience possibilities, but in IWD2 the main source of xp comes from fighting. My hat is off to you if you have completed the game with a "believable" character, but I played as a solo sorcerer and every one of those stat-points was needed for me.
As for the human vs. drow debate...
I'd still go with drow. With the approbriate spell protections in place, you won't be taking hits enough to worry about concentration, so it is safe to throw the first 12 skill points into spellcraft for the elemental mastery feats. After that, concentration is the logical choice for the remaining points. If you are scared of the early game with few protections, take a few concentration points early and then get spellcraft. Personally, I don't think I was ever interupted past 15-ish concentration.