In a party of 6, I'd usually have 2 dedicated tanks (pally, fighter, or barb), a tanking cleric, and often a lightly armored, stealthy ranger-archer who can whip out a pair of swords. And I usually have a rogue, either pure class or MC'd with either ranger or fighter levels.
So it starts with 2 pure warrior tanks, ut I've often had 3 other characters who could take up the sword and join the melee wall at need. This flexibility made for a very balanced and dangerous party.
BTW, I'm not big on thinking of sorc's as "tanks" after a little buffing. At least with my playing style, a sorc or wizzy who isn't casting spells at the enemy isn't doing his or her job in the party. I tend to think that the only excuse for a wizzy or sorc not casting spells is extreme defensive need (i.e. he's personally under attack).
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