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Old 11-12-2005, 10:00 AM   #2
Marty4
Symbol of Cyric
 

Join Date: August 31, 2004
Location: VA
Age: 34
Posts: 1,127
A solid party. My comments are in green. Since I am a powergamer, you may want to tone down the "Uberness" of my suggestions

Quote:
Originally posted by Northraven:
Well, I've just found my old copy of IWD 2 and decided to take a run through it for old time's sake. Here is the party I came up with. I just wanted some opinions on how good it will be/how to develop it. Please keep in mind when giving advice that I devised this party more with fun/RPing in mind than in hopes of building the "uber party"

1. Asimar Paladin of Helm/Fighter
-A solid mix, I often used this before I got bored of it [img]tongue.gif[/img] . A more powerful build would be a drow paladin/fighter 50/50 build, for better stats and magic resistance.

2. Shield Dwarf Fighter/Cleric (Could use some advice on what kind of CLeric he should be...)
-In my personal experience, the cleric of Lathander is the best do to awesome bombardment domain spells. Other good gods to follow are Ilmater for paladin MCing, Talos for an evil counterpart to Lathander, Bane for benefits in the long run (to not be spoiley), and Tempus for good melee ability.

3. Human Monk of The Dark Moon/Sorceror (Again how many lvls of Monk vs. Sorc and what spells are good for a Monk/Sorc to take?)
-A paladin/Sorcerer makes more sense, since a monk/sorcerer seems to be lacking enough ability points to cover all aspects of both classes, whereas a paladin and sorcerer both benefit from a high CHA. If you want a monk/sorcerer, you'd have to balance DEX, CON, some INT, WIS, and CHA. If you are determined to make this work, take either one of five levels of monk.

4. Half-Elf Rogue/Cleric of Mask (Lvls. of Rogue vs. Cleric?)
-As in the above monk/sorcerer, you'll be juggling a lot of stats in this build. Rogues generally work better in conjunction with mages, in my experience. If you want the rogue/monk, I'd limit to 1-3 levels of rogue which, with a high DEX and INT, should be enough to carry you through the game.

5. Wood-Elf Druid
-Go for it. You may consider taking the Ease of Use mod's improved shapeshifting ability, which allows for better forms, but some say it's unbalanced. Also, an Aasimar would fit in better here, though that's personal preference.

6. Moon-Elf Diviner (I know, I know, don't anybody lynch me, I just wanted a specialist Mage and you know what? I thought I'd see what it plays like giving up Conjuration spells because I never seem to use summons anyway. Having said that you may all commence Lynching me now [img]smile.gif[/img] )
-I won't lynch you (though the thought crossed my mind ), but you should consider a few things: Firstly, while generic monster summonings may be innefective, you are also passing up Gate, Cacofiend, etc. Secondly, not all conjurations are summonings (bye-bye flame arrow). Thirdly, if you insist on specializing, I've heard that Transmuters get a bonus later in the game.

Anyway, advice, comments, Lynching all welcomed. Just wanted some tips on how to maximize this particular party, possibly because I feel the need to beat the game using something other than an ideal uber-party.
Good luck!
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