Hey there everybody. I have been playing and restarting this game for a little while now, never very seriously as I know my playing style and want to get used to the different characters and stuff before really trying to give this game a go.
So, I think I have settled on the following party. Please let me know what you think:
Character 1:
Shield Dwarf
Fighter 4/ Barbarian X
Role: Tank
Character 2:
Aasimar
Fighter 4/ Paladin of Helm X
Role: Tank, talker
Character 3:
Human, Tiefling or Halfling (haven't decided yet)
Rogue 2/ Bard X
Role: Thief-type, will sing and handle quest rewards. Archer in combat.
Character 4:
Human
Paladin 1/ Sorcerer X
Role: Spellcaster, artillery. I know the Paladin level takes away from the spellcasting, but Divine Grace is too good to ignore. The one level dip should hurt too bad in the end.
Character 5:
Shield Dwarf
Cleric; Battleguard of Tempus X
Role: Cleric! The free Weapon Focus feat will allow me to treat this character as a tank as well when needed. I like the Power Word spells on the higher levels a lot.
Character 6:
Wild Elf
Druid X
Role: Druid! I was going to go Drow originally here, but I think I'm better off being a more powerful spellcaster. I chose Elf because I like the idea of having this character double as an archer for my party.
Comments:
When I first started fiddling with ideas for characters in this game, I was coming up with some wild multiclasses, and ended up creating less powerful characters than I think I would ever have done normally. I want to be able to have all of my spellcasters advance very quickly, so I left out all of the ECL races with these guys. I took a dip into other classes with some spellcasters, but it was all with good reason. The Sorcerer would normally have the lowest hit points out of my party, but Divine Grace will save him from area effect spells somewhat. The Bard is in a similar boat, but with maxed out dexterity and the Evasion ability from the Rogue class, he should be able to avoid a lot of damage too. Since I view the Bard as the weakest spellcaster, but with many other abilities to make up for it, it isn't so bad that he is two levels behind as a spellcaster. My healing characters all will be the highest levels possible. The first two characters should make great tanks. I know the Fighter/Paladin will be a level behind the Fighter/Barbarian, but I don't think it matters very much when it comes to tanks. I'm not overly concerned with Paladin spellcasting either. I'll view it as a bonus when I get it, but I'm not building my character on it either.
Please let me know what you think of this party, as well as any suggestions on altering it. Also, I would love some advice on how to place stats for these guys, as I don't know what I really need in this game. I also need skills and feats advice. Please try not to spoil me too much, as it will be my first real run through of the game. This is really a rough outline of what I want my party to be, but nothing is set in stone yet. I'm not trying to powergame my way through this game, but I don't want weaklings either. I just want to have some fun with a good, balanced party.
[ 11-10-2005, 06:38 PM: Message edited by: krunchyfrogg ]
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