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Old 11-08-2005, 09:50 AM   #9
Marty4
Symbol of Cyric
 

Join Date: August 31, 2004
Location: VA
Age: 34
Posts: 1,127
Quote:
Originally posted by krunchyfrogg:
Re: Marty:

2) I like dwarves because of the better saving throws, although I understand the halforcs being better mashers. Toss up, IMHO.

-I didn't think of that. In that light, maybe shield dwarves are better.

3) Since Klorox is already getting weapon focus axe with Tempus, I dont think the fighter levels are needed. I do like the Aasamir idea though, although again, a dwarf will have better saves. Another toss-up.

-I would only take the fighter levels if I wasn't taking Tempus. If I was using an aasimar, I'd use paladin2/cleric.

4) The bug exploit is something about if you have spellcasting levels other than in your specialist mage class, it overrides the restriction (the scrolls will be greyed out, but can still be memorized).

-Thanks for clearing that up, but due to my aversion to specialists I'll probably never use that.

5)Good advice about the extra paladin level, but i will say its a toss up again. do you want higher level spells or more hit points and no chance of being feared? keep in mind that a sorcerer/paladin will have awesome saving throws anyway.

-Sorcerers get exactly ONE spell extra between levels 28 and 30. Having two levels of paladin may hurt you a bit in the beginning, but in the end (where it counts), it will only help you.

6)I think you can be a lawful nuetral banite cleric. I could be wrong (can somebody check please?).

-Even so, don't druids have to be true neutral?

Marty4: how do you build that drow paladin guy? He sounds interesting...
Do you mean the 1/3 1/3 1/3 ranger/fighter/paladin, or the ranger1/paladin2/rogue1/mage?

For the first, simply take one level of each class at a time (dont go over one level higher in any one class). This guy rocks at dual weilding longswords. Wear the best light armor you can find.

For the second guy, start with a rogue level and blow all of your points on roguish things (this more or less sets you up for the game). Next, take a ranger for fighting stats and improved dual wielding. Right now, your guy is a killer assassin in the early game, dual wielding short blades using weapon finesse. After this, start taking mage levels until very late in the game. Your character will catch up quickly in terms of power as a mage (he's only two levels behind). You should be adding more skill points into your theiving abilities as you go, as well as into mage abilities. Take the paladin levels right before they help you (if you've gotten to this point, you know what I'm talking about). Take both, then go back to mageing. Note: this build works best with 20 DEX and INT.

[ 11-08-2005, 09:55 AM: Message edited by: Marty4 ]
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