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Old 03-13-2003, 03:20 AM   #9
InsaneBane
Baaz Draconian
 

Join Date: November 5, 2002
Location: Denmark
Age: 59
Posts: 724
Quote:
Originally posted by SixOfSpades:
Uh.....for the last 10% of the game, sure. But for the entire first 4/5ths of the game, you're stuck with nothing but a lame Battle Axe+1, or if you go to Durlag's Tower you can get Bala's Axe, which has a cool description but doesn't actually do anything...except act as a regular Axe+1.
Hmmm - are those the thoughts of a power gamer? [img]smile.gif[/img] [img]smile.gif[/img]

Some might think that axes are cool. If your tank is a dwarf you simply MUST wield an axe. If your tank is an elf, you would look ridiculous with one. You could easily complete the game with your tank wearing an axe +1.

[img]graemlins/greenbounce.gif[/img]
Insane

BTW: It is sad why the long blades always are in majority, when it comes to good magic. In the DMG of AD&D 2nd edition you can see why, if you lock up the tables for magic weapons.
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