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Old 06-29-2005, 11:05 AM   #7
Bozos of Bones
Apophis
 

Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
Drow: 11+character level of magic resistance
Ranger: Dual wielding for free, favored enemy, better BAB and fort save than mage. What's teh problem with Weapon Finesse, ofcourse you'll need it, why not take it?
Rogue: 1d6 backstab, a huge number of skill points, especially if you start the character as a rogue. Further levels of rogue are unnecesary if you are aiming for Imp Evasion, see next
Paladin 2: Better BAB and saves than mage, fear immunity, useable Holy Avenger for extra 15 spell resistance. More levels will enable the Heroic Inspiration feat, which is good, but not worth further diluting the mage.
Mage: Power
I'd give him proficiency in longsword and shortblade, and give him Holy Avenger and Brilliant SS +5. I have heard of a bug that when you do something, you get brilliant on both weapons, but I dunno how to do it, and I don't care. This char will have no XP penalty and oodles of power.

Oh, and about the pit traps, you don't have to wade through them. Actually, they are there to help you, not to kill you. And you can get out if it activates, just have to have patience, and healing spells or a lot of hp and not move.

[ 06-29-2005, 11:07 AM: Message edited by: Bozos of Bones ]
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