There is one point in the game where an unavoidable trap can completely prevent continuation of the game without sufficient theiving skills. My solution to wasting as little time as possible with thieves is to take a drow ranger1/rogue1/paladin2/mage, with 20 DEX and INT. Take the rogue level first, and you will have enough skill points to last the entire game, including the above trap.
With a solo sorcerer, I kinda cheated and brought in a level 1 rogue for that trap, and dismissed him afterward. Not sure if there is another solution.
Keep in mind that a pure rogue, while I never use them, can be a powerful fighter. Grab all of the rogueish feats like hamstring, pick up two shortswords, and your rogue can become a deadly flank attacker or first striker.
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