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Old 05-15-2005, 08:56 AM   #7
Marty4
Symbol of Cyric
 

Join Date: August 31, 2004
Location: VA
Age: 33
Posts: 1,127
Do keep in mind that you are severely lacking in the magic department. If you don't want to add any more characters, you can go nuts multiclassing those paladins (with generous help from DK2, though). Here's an idea:

(A value of "x" for a class's level means to level them the rest of the game as that class)

NOTE: The party I have outlined below is somwhat slow to level, and also ridiculously powergamey, with no regard whatsoever to realism or roleplaying (sorry BoB [img]tongue.gif[/img] ). Proceed with caution, and feel free to "tone down" the suggestions to fit your style. Drow characters can be humans, the 18s can be 16s, the 3s can be 9s, etc.

CHAR 1
Aasimir fighter4/paladin of helmX
STR 18
DEX 12
CON 18
INT 3
WIS 11
CHA 18
Using longswords and a shield, wearing your best (and heaviest) armor available.

CHAR 2
Drow paladin of Ilmater2/cleric of (lathander or Ilmater)X
STR 18
DEX 14
CON 16
INT 6
WIS 18
CHA 8
Using greataxes and the second best armor available.

CHAR 3
Drow paladin of Mystra2/ranger1/rogue2/mageX
STR 12
DEX 20
CON 16
INT 20
WIS 7
CHA 5
Dual wielding short or long blades, uses leather in the begining and mage armor in the mid to late game. Start him as a rogue and assign all thieving stats in roguey stuff.

CHAR 4
Deep Gnome MonkX
STR 14
DEX 20
CON 18
INT 3
WIS 18
CHA 1
Using fists, of course. Acts as spell fodder and roadblock.


The above is a huge spinoff from you party, but more or less goes along the same lines. I turned your thief into a monk, and gave the thieving duty to your mage (dont worry, 2 levels IS enough). Have fun!
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