Quote:
Originally posted by Marty4:
Why the drow rock:
Stats: perfect for many multiclassing options. The CON loss is bearable, and they are suited for all forms of magic or combat.
Favored Class: Cleric or Mage makes them able to be very versatile with multiclassing. Also, the stats encourage adding thief to the mix.
Magic resistance: Need I say more? A drow monk can be your permanent fireball targeting reticule. Simply rush him in, enjoy a few moments of watching pitiful enemies try to hit him, then drop as many fireballs, horrid wiltings, meteor swarms, fire storms, flame strikes, etc. as you want.
Honestly, the only thing that a drow can't do is be a barbarian.
So, how are your dwarves doing, Aerich?
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Who said that my favourite race and class had to be the most uber? I just like the idea of a hard-nosed, hard-headed grunt that does all the dirty work. Role-playing, right Marty?

I readily accept that the drow's magic resistance and ridiculous stat point additions give them a huge advantage in the "strongest race" category.
In terms of of coolest classes to play, I love monks and sorcerors. Monks because they are cool in the RP category as well as being extremely useful characters in their own right, and sorcerors because they are the epitome of magical force, and in game terms, have the great ability to pick their spells on the fly instead of memorizing.