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Old 04-14-2005, 01:07 PM   #11
Refluxe
Elite Waterdeep Guard
 

Join Date: April 8, 2005
Location: England
Age: 36
Posts: 19
Race


Dark-Elf

For race I'll have to go with the Dark-Elf or commonly known as the Drow. Not only do they look nifty but they also have various masterly traits. While the level adjustment may be a throw off, I can't resist the line-up of extra abilities, spell resistance and many other enhancements.

Human

After the drow is the human with the advantageous bonus feat and extra skill points. The obvious, common choice for most characters in my party.

Class


Cleric

A fine mix of melee and magery is the Cleric. You can't go wrong with the many defensive and healing spells they possess while also being able to hang with the tanks up front slashing their enchanted weapons eagerly. So they aren't as tough as the fighter in combat, but after the amount of 'buffing' spells cast upon themself, they become one reckless warrior not to play with.

Rogue

Many dispute the Rogue's abilities in terms of usefulness throughout Icewind Dale II but I can't play without one. Although I'll probably multiclass into a Fighter or Wizard, the Rogues keen abilities to open locks, disable devices, hide, sneak, talk and of course pickpocket can be a fine asset to any party.

Monk

I see the Monk as a very exotic character to play. No armour and no weaponry would seem mad when facing off against the monstrous creatures that roam Icewind Dale. (Or any of Faerun for that matter). However, because of their incredible versatility in combat they are fine characters to play and make brilliant scouts.
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