Thread: Cleric choice
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Old 10-31-2005, 01:36 PM   #12
ZFR
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Join Date: February 14, 2002
Location: Ireland
Age: 41
Posts: 7,369
Quote:
Originally posted by Karrde:
The real power within cleric's domains lie in their granted powers they receive.

therefore, Morninglord of Lathander rules:
a cleric's main power is to rebuke undead. and since bioware liked to bring in many undead to the game, its VERY good to get the free feat "IMPROVED TURNING" to increase your caster level +1 for turning checks.

Since you will always rebuke undead, you should choose this feat. With Lathander as patron deity, you dont need to pay for this and can buy another feat instead (i like to maximize my extra turning feat thrice, its just overwhelming..)
IMO improved turning is useless. Wouldve been very useful in IWD1 where there were tons of undead but not IWD2. I can think of only one area where there are some undead, but wasting one feat just for that area is useless. If you have trouble beating the undead there you should seriously reconsider your tactics because the battles ahead are much harder.
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