Have you ever tried playing a game where you didn't plan everything out before hitting the "new game" button? Part of the fun of roleplaying comes from the randomness. (As in, if Weimer ever cooked up a Wild Mage subclass for IWD2, I'd sell my soul to be a beta-tester for it.)
Another (major) part is improvisation. You mentioned that using the same surefire tactics over and over again got boring. Try walking into new areas without prebuffing--now that's a challenge! ^_^
Good luck with your new game.
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