Right, my fighter has done more good than I expected. She is simply awesome with two daggers, and eventually with the moonblade. Thanks to her high Dex, she hits everything nice and fast. Also, I've given her H&S skill, which works perfectly. Nothing as good as attacking with the rest of the group while the fighter suddenly takes down the caster!
The cleric has been effective as well, casting buffs on himself(the fighter doesn't need them) to get 20+ strength, being then as effective as the fighter, with cleave and all. The only problem, I think, will be armor, are there any good heavy armors early in the game? I'd not like to walk around for long wearing nothing but Boring Beetle FullPlate.
That rogue/bard is yet to show her abilities. She is a fast shooter, rapid shot on a +1 shortbow works against archers. Still, I don't think she'll be anything more than a handy backup character.(I don't actually need anything more)
The mage is well, the mage. With the Transmuter school, he has a somewhat limited capability, having mainly one-target spells. But surprisingly, I've used spells like Burning Hands and Prismatic Spray effectively on bands of orcs. I think when he gets the fireballs, things will start cookin'.
__________________
God is in the rain.
|