Yep
Item spoiler!
Massive greataxe of flame +5:
2d12 +5
flaming burst
Does it get any better? note the 2d12, not 1d12.
On the dagger thing, I was thinking of the HoF version. Looking at it now, it IS useless [img]smile.gif[/img]
Oh, and if you want lotsa criticals, the luck items of the game can get you +7 luck, which affects natural rolls. the spell luck, the +7 from items, and executioners eyes and improved critical, and a keen weapon(not necessary) will result in massive critical doom. That's why I like greataxes: the x3 critical.
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