Went with a Drow Paladin[2]/Monk and an elven wizard. The tiefling ranger[1]/rogue and (dwarven) fighter[4]/cleric of Tempus stayed put.
I may just try to do the entire game with this party instead of a full 6; $%&@ pathfinding! I'm a little bit worried because I didn't put many points into Con for characters other than the tank, but I hope it'll be ok.
Not that I'm far in, but I'm happy with these. The wizard can use a bow when he's not picking the most opportune time to drop a spell, the paladin/monk is using armour and ranged weapons until he hits a respectable monk level, the F/C is a good tank (especially with the +6 Str clerical ability), and the rogue does much of the killing in the early game.
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Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill
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