TL,
You are a little light on tank power so you are going to have to improvise. Your shield dwarf is going to need some help thumping on the dragon, so that means summoning spells are going to be very useful.
For spells, think about these:
Assuming a 13th level wizard - he gets spells 4/4/4/4/3/2/1 and we will assume an 18 intelligence so you can add 1/1/1/1 bonus spells making the total 5/5/5/5/3/2/1.
I would break them out as follows:
1st level: Shield,
2nd level: Cat's grace x2, Mirror Image, Invisibility
3rd level: Lightning bolt x5
4th level: Stoneskin x2; Emotion-Hope, Improved Invisibility x2
5th level: Lower Resistance x3
6th level: Mass Haste, Planar Binding:Fire elemental
7th level: Finger of death
The cleric gets 5/5/4/4/3/2/1 assume an 18 wisdom for the same bonus spells for a total of 6/6/5/5/3/2/1
1st level: Sanctuary, Doom, Bane, Remove Fear x 3
2nd level:
3rd level: Animate Dead x5
4th level: Protection from Lightning x2
5th level:
6th level: Heal x2
7th level: Destruction
Put improved invisibility and stoneskin on the dwarf along with protection from evil, and protection from lightning. Summon some support for him - the druid, cleric and mage should ALL cast a high level monster summoning spell.
Now just before the fighter triggers the dragon's appearance cast mass haste.
Summon the guardian.
Make sure EVERYONE except the fighter and the summoned monsters are BACK lending support. Have the thief and ranger use ranged weapons. The cleric should concentrate on two things: keeping the dwarf healed and free of fear effects and summoning undead as a buffer - the undead are immune to fear. The mage is going to cast lower resistance - THREE times! That should help make it easier for his spells to get through. Once all three lower resistance spells have been cast - hit the dragon with a finger of death spell and the cleric should follow with a destruction spell. The finger of death spell will kill him if he saves as will the destruction spell but the destruction spell does 10d6 EVEN if he MAKES his save! hit him with TWO of THOSE if you can. [img]smile.gif[/img]
If you have them put protection from acid on the dshield dwarf as well. BTW, the destruction spell slot ALSO coincides with MASS HEAL which can be VERY useful in healing the entire mix of the party in one fell swoop.
Check out this thread for some additional suggestions:
http://www.ironworksforum.com/ubb/cg...;f=23;t=001088
This is from an old post I made on another board. [img]smile.gif[/img]
[ 11-15-2004, 10:43 AM: Message edited by: Micah Foehammer ]