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Old 07-14-2004, 12:31 PM   #5
Nanobyte
Thoth - Egyptian God of Wisdom
 

Join Date: March 1, 2001
Location: NC
Posts: 2,890
Besides the obvious class restrictions, monks attain:
  • Still Mind at level 3, which gives a +2 bonus to saving throws against spells and effects from the Enchantment school.
  • Purity of Body at level 5, making them immune to all non-magical diseases.
  • Wholeness of Body at level 7, giving them the ability to cure their own wounds. Twice his/her current level in hp.
  • Diamond Body at level 11, granting them immunity to poison of all kinds.
  • Diamond Soul at level 13, giving them a spell resistance equal to their level +10.
  • Quivering Palm at level 15. There's a whole paragraph on the effects of this ability, but basically, if the monk is higher level, the monster is not immune to critical hits (and is a living creature), and the attack succeeds, the target creature is instantly killed unless a fortitude save is made.
  • Timeless Body at level 17. I'm not sure where fatigue plays in, but I suppose it means they have no need for rest.
Not mentioning that they get a +2 speed boost every 3 levels, or their unarmed damage improves a die (1d6 to 1d8) every 4 levels. They also get a +4 to AC and damage reduction 20/- at 20th level. Though, you'd most likely have to play another round to attain 20th level.

This is mostly from the PHB, but I'd wager most of the effects are the same. Some things have been altered, for example Quivering Palm and Timeless Body. But I don't think Bioware and BIS wanted to implement a once per week ability, nor the effects of aging.
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