View Single Post
Old 06-25-2004, 02:49 AM   #1
Black Baron
Red Wizard of Thay
 

Join Date: September 7, 2003
Location: Israel
Age: 39
Posts: 877
After installing the following components i have reached the conclusion that they cause the mod to be disbalanced.

components: Damage reduction. It turns the undead targos mod, into a walk in the park. Scellies can't hurt you if you wear splint mail and use a shield. The same goes to orcs, goblins, Torak, verbeegs, and every creature up to guthma's fortress. I have not checked the other stages of the game as yet. I had to turn the difficulty to insane, in order to keep the game interesting enough.

Randomizing items. A very problematic thing. Before the battle at Shengarne Bridge, i had several overpowered and cheesy items. Great axe +5 that deals out extra 2d6 slashing damage, i got it in randomized loot due to a ring that creates kegs with goodies or killer mimics. I got on spectral Vogtang axe of disruption +5. needless to say that the palisade battle was over in a few minutes. I got 2 maces of disruption that deal out fire damage, 1 mace +3, unique full plate mail and other disbalancing stuff. I did not find, however, 1 potion of extra healing. I also did not find important things, like potion of invisibility in the apothecary ruins, or any potion of restoration at oswald's store. It caused me to load several times after the battle with brohn's shade. I found 2 potions of greater restoration on cabbalus and his friend, and used 1. Maybe it was luck, maybe it was not.

Stuff of HoF in the stores. I do not know how to treat that. It blocks out all the nice items in the beginning (like wandering sky), and leaves you with stuff that you will not be able to afford.

In conclusion: these components make the game too easy.
__________________
Case from my reservist service:

Kids attention, I have brought you something...

Don't pull that ring private!!
Black Baron is offline   Reply With Quote