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Old 06-06-2004, 03:20 PM   #1
CerebroDragon
Red Wizard of Thay
 
3D SuperBall Champion Asteroids Champion Battle of Helms Deep Champion Moon Patrol Champion Pac Man Champion
Spy Hunter Champion Super Mario Mushroom Champion
Join Date: March 2, 2003
Location: Ballarat, Australia.
Age: 46
Posts: 878
My party has just recently dispensed all of the White Wyrmage inside and out in the second Cold Marsh well enough, in a firey tactical display, yet in the next battle we get torn to pieces by Hook Horrors. Oh the humility of it all!
Woe to my Necromancer...

I'm very disappointed with my Ranger and thief at the moment - you'd have thought that by level 11 and 12 respectively that they'd be able to smell the dire nastiness of those Clackerly hook horrors a mile away.
Especially if my Ranger has them as his racial enemy!

I bet Drizzt would have warned us if he were in the party as we were heading downwards into those dismal looking claustrophobic caves!
Mind you, he learnt those skills very early in his life as "Exile" attests to.
I'll start Sojourn soon...mmm yes, where was I? Ranting, that's right!

To add salt to this injurious moment of being soundly trounced by hook horrors whilst attempting to flee from this seemingly unforseeable ambush,
my Necromancer, so close to death, in a state he embraced - heard a strange booming revelatory voice which said:

"I must gather my party to run away"...

And so into the arms of death he lept. Without my permission. [img]graemlins/madhell.gif[/img]

Generally speaking the game seems to have lost a bit of focus after the fantastic prologue and fascinating first two chapters. I'm enjoying the surroundings and ambience and music immensely but are finding the linearity, lack of deep roleplaying situations, static envionments and odd annoying battles like the one described to get in the way of utter immersive fun.

Whew! Bed time. 5.19 am.

Next!

[ 06-06-2004, 03:24 PM: Message edited by: CerebroDragon ]
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