I think that there are some very good multi class mixes and also some very good specialists. Depends what you're after/enjoy playing.
My current party has the following (Just finished chapter 1):
Human Bard(3)/Rogue(4) - This is proving a good mix. Levels fairly even at the moment. She's a good party talker, trader and sneaker/sniper. Rogues are good for the chatting skills - only class to have all three as class skills.
Ghostwise Halfling Barbarian(2)/Ranger(5) - Better than expectations. Fast on his feet. Has accounted for 43% of party kills so far armed only with small blades. Took ORC as hated enemy - uselful towards end of chapter 1 with all those Orc shamans about.
Human Monk(1)/Cleric(6) - Currently happy with taking the Monk level to begin with. As WIS increases, both AC and spellcasting will go up. Concentrating on getting good selection of spells before taking more Monk levels.
Human PAlly of Helm(7) - Chose Helm so I could take soem fighter levels at some point but she seems to be doing fine specialising as a Pally. No immediate plan to take those fighter levels.
Dwarven Fighter (7) - Very good exmaple of a specialist. You just cant get Greater Cleave quick enough with a Axe weapon specialist with improved initiative. 'ard little bugger.
Elven Wizard - The architypal specialist. Dont distract from massing those spell levels as quick as possible. She also does all ID skills and some Search Dis Traps assist as well.
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