Quote:
Originally posted by pritchke:
Druids are great due to there spells Call Lightning, and Static Charge. Without any spoilers a Druid will make two of the hardest battles in the game easier due to these two spells. I recommend taking one, I took 2 in my last game.
A Cleric is another good choice for buffing and protecting your characters.
I would not take a plain thief, a Monk/Thief is a good combination.
Almost forgot, take a Bard over either a Sorcerer or Wizard. They don't have as many spells or as big a selection but they have enough and you will find the songs most helpful.
Be sure to take a couple Tank like characters as well. I prefer taking a Paladin as my second tank but never put him in the lead. A Bard makes the best leader when talking but protect him during combat situations.
For me an ideal party would go something like this but everyone as there own idea on this has not every one appreciates all the same classes like Bards and Druids for example.
1. Fighter
2. Fighter, Barbarian or, Paladin
3. Druid or Cleric
4. Ranger(1)/Druid(X) (A Druid that can Dual wield is worth taking an experience penalty)
5. Thief(3 or 4)/Monk(X)
6. Bard
|
Just as an aside, you can avoid the xp penalty for the ranger druid combination by making the character either human or half-elven.
Using a few thief levels to cover essential skills such as trap disarming and opening locks and then putting the rest in another class is an excellent suggestion.
Putting the paladin in front can limit your dialogue options in some cases. be careful of your party order. Also be aware that the leader does NOT always get the dialogue - I've seen cases where the SECOND person in the queue drives the dialogue. It seems that proximity to the other person also makes a difference. Wierd but true. Paladins have limited spells but they are fairly useful PLUS they get the most powerful sword in the game! Cera Sumat! Two words to make any paladin swoon ...... [img]smile.gif[/img]
I question the lack of a mage (or sorceror) in a party as the arcane spells contain some really potent choices. Substituting a druid though may work.
I'm not overly fond of bards, but some people swear by them. [img]smile.gif[/img]
There are simply TOO many possibilities for party builds to list all of them here. Basically, try to adhere to general guidelines as follows:
(1) Have a balanced party - this applies not only to combat abilities but also to the skills that each character brings to the table.
(2) Pay close attention to stats so that you do NOT cripple spell casters with inadequate stas in their KEY spellcasting stat. Intelligence for mages, Wisdom for Clerics, etc.
(3) Review the feats and check the prequisites. That can save a LOT of frustration in the game later on.
(4) Most of all, just have fun. [img]smile.gif[/img] Play the characters you like playing and toss in a couple for party balance.