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Old 02-06-2004, 03:35 PM   #14
motub
The Magister
 

Join Date: March 14, 2003
Location: Netherlands
Age: 61
Posts: 107
What I liked about it was that it gets even more strategic than IWD 1. The 3rd ed. rules are much more complex, but they really work to give your character a defined function/group of functions (depending on your use of those rules), and the way those functions interact truly make your party into a team of your own design. And that team will absolutely have to "get their stuff together" to get through some of the battles in IWD2, which can definitely test both the group and individuals to the max-- not to mention you.

If that sounds like fun, and you enjoyed the general gameplay of IWD, you'll love this.

[ 02-06-2004, 03:36 PM: Message edited by: motub ]
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