View Single Post
Old 12-31-2003, 03:27 PM   #6
Sagramore
Avatar
 

Join Date: December 26, 2002
Location: Connecticut
Age: 36
Posts: 528
Mad

Quote:
Originally posted by Timber Loftis:
Dude, I think your problem may be your one healer -- a druid. I use healing spells like popping pez.
LoL...Good Feats for a fighter are toughness, expertise, cleave and power attack (or whatever). Your ranged character should take rapid shot and that one that reduces the penalty to close up shots (just in case). Mages should take the 4 feats that have to do with giving extra damage to elemental spells (and gives you resistances too) and spell Penetration. I'm sorry i don't know the names of most of these feats. Rogues should take dodge and expertise and defelct arrows. I don't really think fighters need good concentration skills, i always thought that had to do with spellcasting...intimidate is useful at atleast one part...Also, I always find that not giving my characters points in skills that identify items to put the points into other sills, because i always take identify early on. I mean, it may be rough in the early part of the game when you don't have as many level one spells, but by chapter 2 you'll have a better array (hopefully)

EDIT: Whoops, thanks Luvian

[ 12-31-2003, 06:27 PM: Message edited by: Sagramore ]
__________________
\"\'Fleshy, honey\' the paladin said, \'Yes, baby\' said the golem\"<br /><br />I have seen the others and I have discovered that this fight is not worth fighting<br /><br /> <img border=\"0\" alt=\"[pimpser]\" title=\"\" src=\"graemlins/pimpser.gif\" />
Sagramore is offline   Reply With Quote