Well, since you ask....
I think that your first two fighters could use some DEX. The leader can get by the early stages with a CHR of 14, and the second could do fine with a WIS of 10.
I'd consider taking 1 or 2 DEX points off the third fighter and increasing STR by those points, but that's up to you.
A Rogue dualling to fighter doesn't need such a horribly high INT; I'd consider putting the 2 extra points into CON for the HP.
Are you starting the second Rogue (Drogo) as a Cleric? I hope so; many people already feel that one Rogue is too many-- two is definitely overkill. The high CHR is for turning undead, right? I see your point there, but being at nearly the end of Chapter 3 as I am, I can tell you that there's not very many undead in the first half of the game. I mean like 2 in one area in Chapter 1, a group of 7 or so in Chapter 2, and one undead-heavy area in Chapter 3 where I'm not sure that turning is the most effective strategy to choose. That's it. If I was you, I'd pull 2 or 3 points out of CHR, put 'em in CON (and maybe one in STR), and worry about increasing CHR as you get additional ability points through level up.
The Archer looks good, though you might consider adjusting the DEX to increase STR a little-- if the archer has to switch to a sling due to enemy resistances, you might want a bit higher STR bonus on your attack rolls.
That's just my opinion, though. How do you see this party functioning, or plan to have them function as a group? Are you happy with these rolls from that perspective?
[ 11-24-2003, 05:41 PM: Message edited by: motub ]
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