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Old 11-04-2003, 09:39 AM   #36
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
Ah, yes, pausing. I didn't even think of that. It's totally 2nd nature to me. Pause a lot to issue orders, when you've turned the AI off. It doesn't take long to issue simple attack orders. Sometimes you don't need to bother pausing for simple melee-ing attack orders. However, if you are going to cast a spell and need to look thru your mage's spell menu, you might want to consider pausing. Right now, with the number of spells in your mage's spell book so few, it's not an issue. But later in the game, when you have a LOT of spells, looking for just the right one, can take 2-3 precious seconds and a pause is really useful.

Also, I wouldn't think of this as true "real time combat". The existance of a pause, combined with the ability to issue orders during a pause, tends to make IWD2 (like all IE games) fairly similar to a turn based game. You can pause as often as you like.
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