Quote:
Originally posted by Bozos of Bones:
Nice picture for the black witch. What are your other parties?
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Go to
Defenders of the Dale and check out the "Adventuring Parties" section.
Parties #2, 3, 4 are parties with which I completed IWD2. Party #1 I never played. Parties #5 and 6 are parties that I've created fairly recently and played well into chapter 1, but got bored with.
I really liked and still do like the concept behind party #4, The Ravens, i.e. the incognito heroes that travel about the Ten Towns as a merchant caravan. I created Zatar, the spellsword, for a change of pace. I'd never played a fighter/mage sort of spellsword and wanted to give it a try. However, I got bored with him. It was tiring having to always buff him up before EVERY single battle. I also included a bard in the party for change of pace reasons. That was a mistake, because I just don't like bards.
Party #5, The Furies, was a concept party based on the Furies from Greek mythology, named Alecto, Tisiphone, and Megarea. The fighter/rogue, named "Tisifon", was very capable. And the Sorceress, Megara, was capable enough. But the Pally/Cleric, Alecta, was a real disappointment. She was a real damage magnet. If there was damage to be had, Alecta absorbed it. Besides, I got bored of having only 3 characters to use. Some people dislike "large" parties. I'm the reverse. I find small parties boring and have too much of an unrealistic feel to them.
On this current party, "Shara's Excellent Adventure", I actually created nearly 20 various characters each with a custom edit, before I could settle on which 6 to use. The Black Witch pic was the first that I created for this party, and I initially was building a party to fit around her. In fact, the Black Witch, the ranger Kurak, and the rogue Sharaz, were the the first 3 that I created and were the core of the party.
Sharaz was actually a character that I created a few months ago, but never played. Also, I had about 3 different versions of her. One was the current skills/archer/talker version. Another was just about the absolute opposite, a rogue/tank with uber high STR and DEX and low WIS and CHA, and only moderate skills. The third one was my normal middle of the road rogue with high DEX, medium STR and CON, and an INT of 12 or 14 and CHA lowered to match. I went with the talker version because (a) I wanted a change of pace and (b) I wanted a rogue to be my party's leader/talker, instead of my sorcerer. Obviouosly, if you look at her stats, Sharaz is clearly a very fragile character, but that's OK. Like I say in the back story, she's got friends.
I added the druid because I've never played a druid in one of my IWD2 parties, although I have played one in my last IWD1 party. The dwarven fighter was also a bit of a change of pace, racially.
And the Aasimar battle-cleric was a late addition. I originally had an elven or half-elven Lorekeeper named Kelthys in that slot (with a nice portrait edit), but I just couldn't see him in the role that I wanted him to fill, ie. a strong warrior-cleric. However, I had that nice edit of a woman in silvery plate and I *could* see HER filling the role I wanted for the 6th slot, particularly if she was either a Battleguard of Tempus or a watcher of Helm. I selected Helm because the domain description was a better fit for the character. I wanted a good battle cleric who cared about defending the Ten Towns aginst its enemies, not one that was looking for a good fight.
Sorry for going on so long.