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Old 10-23-2003, 10:22 AM   #5
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
Hayashi, for slot #5, I'd suggest either a ranger/rogue MC or a fighter/rogue MC. Both are excellent multiclass combos. I prefer about a rogue 10/ranger or fighter 6 mix. The ranger/rogue combo will be a little better when it comes to skills while the fighter/rogue combo will be better when it comes to feats.

A couple more points about the ranger/rogue combo. One, taking that first level of ranger gives you the free dual wielding, which is a nice thing for a rogue. Two, unless you intend on taking boatload of ranger levels, forget about ranger spellcasting. You won't have enough levels to get any decent ranger spellcasting.


For slot #6, I'd suggest another warrior, either another tank or perhaps a pure ranger. Another tank (paladin or fighter) will strengthen your party's melee capability. Having a pure ranger to team up with your rogue can be a great addition to the party. A 2 person scouting team can be very powerful and very dangerous on search and destroy missions.


Micah, I've play a party with a Sorc and a Wizzy. It can work out just fine. I've never played a druid in IWD2 (IWD1, yes, but not IWD2). However, I can agree that druids are probably excellent summoners, particularly in HOF. I played a pure ranger in a party thru Normal then HOF mode and he was a solid summoner in his own right. I have to imagine that a Druid would be even better in that regard. Animal summons are surprisingly excellent allies in HOF.


BTW, Hayashi, what kind of cleric are you thinking about? And what is the general alignment of your party?
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