I would go for a pure tank for #6 - a paladin or a dwarven fighter. The barbarian's inability to use heavy armor is a liability in my mind, and you will want someone who is better able to resist damage. In fact, I would dump the barbarian and replace it with a paladin and then add the dwarven fighter.
Personally, if you are going for multiple spellcasters, I would swap out the sorceror for a druid! Druids have some great spells and can be used as a secondary tank if necessary in some situations.
Also, if you are looking for simple scouting abilities, consider only taking a couple of ranger levels and focus on the rogue sides. Those 1d6 damage bonuses start to really add up at high levels!
One additional tip: If you are planning on going to Heart of Fury mode with your party, you are going to want to have a LOT of spellcasting and summoning ability. Adding the Paladin gives you some good defensive spells, while the druid gives you a great mix of offensive, defensive AND summoning spells. In addition, don't forget to add points in the Use Magic Device skill for the rogue, and you'll get a bonus spellcaster. [img]smile.gif[/img]
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