I'm new to 3rd ed D&D, but not to RPG. I've completed the entire NG & IWD series including expansions. Here's what Ive decided on so far for my IWD2 party:
Barbarian - main tank, pack mule
Cleric - healer, secondary tank
Sorceror - offensive artillery, diplomat, party spokesperson
Wizard - seconadry spellcaster, alchemist/loremaster
Need some suggestions for the last 2 slots. I want a detrapper & lock picker, and scout for #5. I haven't decided on #6, but perhaps another fighter with some spellcasting abilites, or a magekiller?
Suggestions & comment welcome.
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