Well, yeah, but there's a looooong way to go before the monks reach those higher levels (especially with a full 6 character party), so I wouldn't think that you're going to be saving so much money for quite some time. I'm only running a 4-character party, and having just started Chapter 3, my monk is only now hitting the sweet spot. That means we've been through some really tough battles without her quite pulling her weight in the tank/melee department, which is.... interesting.... in such a small party. But then again, she's dualled at rogue(3)/monk(8), plus she's a Tiefling, with the ECL penalty. Everything I hear says that monks don't start earning their keep until level 9 and beyond. Seems to be true, from my experience, though she's been a heck of a scout/decoy/backstabber up to now.
What I see as your main problem is that you only have one tank to place in harm's way to protect 5 characters with low HP. And that tank is also your main healer, unless you are going to spend all the money you save on armor and weapons (which you won't) on healing potions (which you will probably have to, since you can't take your tank away from killing the very strong enemies to do a cleric's job).
Not to say that it can't be done, especially if the monks are of different orders and take advantage of the free dual-class for the different orders. It will probably be challenging, though.... but that's the fun of IWD 2 anyway.
So go for it, and let us know how it plays! [img]smile.gif[/img]
[ 10-23-2003, 03:32 PM: Message edited by: motub ]
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