Another nice post, motub.
Rather than fully quote the entire post, I'll just pick out a few things.
You're using the same tactics that I used in a recent IWD1 game. I call it the "Kill Zone" tactic.
Web/Entangle like crazy, then use persistant AE attacks like spike growth or cloudkill, etc. or simple ole' fireballs with support fire from ranged weapons. Works wonders.
I think that this tactic will work fine pretty much throughout the game. And the later into the game, the better the spells that you can add to the Kill Zone. Cloudkill is a nice spell for the Kill Zone. Add some undead summons which aren't affected by cloudkill and it gets even more deadly.
I'm a big fan of paladins. And almost always have one in my parties. I'm not bothered by their slightly less capability compared to the Fighter class. I like the benefits that pallys get and I'm not talking about their spellcasting. Just personal preference, I suppose. I like'em for roleplaying.
|