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Old 09-18-2003, 06:54 AM   #4
Tancred
White Dragon
 

Join Date: April 1, 2001
Location: UK
Age: 45
Posts: 1,893
For diplomatic duties? Most likely the Paladin. When he's levelling up as a Paladin, put some points into Diplomacy. When levelling up as a fighter, put some points into Intimidate. The only trouble comes when your Paladin starts turning down hefty cash rewards for quests because it conflicts with his ideologies... so make sure he doesn't do ALL the talking. [img]smile.gif[/img] You won't need to skimp on feats, just skills.

In fact, you could even just put a hefty INT score on your Sorceror so's to have enough points to buy conversation skills... or you could say 'stuff it' and forget conversation skills altogether. I can think of about a dozen occasions in the whole game when these skills came in handy and only one or two in which they were very handy - but they're not essential. I only mentioned it because it sounded like you wanted the Sorceror to be a smooth talker... but then, he's a Wild Elf, and they're not known for being soft of speech, so it's up to you mate.

Charisma for a Cleric isn't that useful - it has a direct effect on the power of Turn Undead and a few spells and that's it. My own Battleguard was a Dwarf with -2 CHA, and I just left it at CHA 8 and he still did fine... I just ended up having to clobber Undead instead of turning them, and he had no qualms about that. The Exorcist he isn't, but... well, he has an axe. In fact, my first-level party survived the hideous Undead Targos mod, which is chock-full of vicious, powerful Undead monsters - and I didn't even use Turn Undead. Go figure.

[ 09-18-2003, 06:57 AM: Message edited by: Tancred ]
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