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Old 09-18-2003, 05:42 AM   #2
Tancred
White Dragon
 

Join Date: April 1, 2001
Location: UK
Age: 45
Posts: 1,893
A fair, even-handed lineup you have there. I've always believed in the power of a good strong fighter squad! And you're right, a Sorceror, a Cleric and a Druid ought to be able to handle anything. In answer to your queries...

A Druid relies on Wisdom to cast spells. Unlike the Cleric, the Druid can afford to skimp on Charisma, though. I guess, if you're a druid, you are allowed to smell bad. [img]smile.gif[/img] You might think about one level of Ranger, because there are plenty of benefits for a single level of ranger. Also, skills such as Animal Empathy and Wilderness Lore should come second to Concentration, which is THE skill for a spellcaster in the thick of things. Having your best spells sputter and die on you in the heat of combat is frustrating as hell.

Your rogue... in all honesty, there's not a great deal of work in ID2 for a thief. You can't steal from stores, everyone's really hard to pickpocket, etc. The only real functions you need to worry about are are unlock doors and detect traps. I got by just fine with a Rogue 1/Bard X. Feel free to multiclass your rogue in any way you wish, you'll be fine. On the subject of Rangers, though, usually just one level of Ranger is enough - you'll get the ability to dual-wield exceptionally well and racial enemy at first level, and then that's it for special skills until fourth level. Why 'waste' those three levels on pointless Ranger levels, eh?

The Battleguard of Tempus is an excellent fighter already. He don't need no fighter levels! In fact, because you have an Aasimar cleric, it's really not a good idea. You're already going to be a level behind on getting the cooler cleric spells. You want to get these spells fast 'cos they're great. Other than that, to begin with, max out his concentration skill, give him the Combat Casting feat, beef up his constitution a bit, fill his spellbooks with Bless, Draw Upon Holy Might etc and give the man an axe. With his help your Paladin, Druid and Fighter will become a force to be feared. Do you know about the Cleric special ability to 'convert' spells into helaing spells? Use it.

The Wild Elf sorceror is cool. The only minor problem you might encounter is this: with a sorceror, you'll be maxing out on Charisma and Dexterity. If the sorceror is going to be your main 'talkie' character, you'll also probably be spending out on the conversation skills - diplomacy, bluff and intimidate. This means you may have to skimp on the magical skills - spellcraft, concentration, knowledge:arcana and alchemy. It's really really handy to have some of those, especially spellcraft, because a high enough spellcraft skill (10 or more) unlocks some of the higher level spellcasting feats, which are excellent for a Sorceror because you'll often be specialising in certain spells, having so few of them. Taking Spell Focus: Evocation when you've got nothing but evocation spells in your head really helps at later levels!

You might think about giving your half-orc some Barbarian levels. No real reason... but barbarian levels are v. handy sometimes, and it suits half-orcs rather well. It'd add a bit of variety.

Aside from that... yeah, cool!
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