Young casters do get some spells worth casting, like Sleep, and Magic Missile. I'd make a note to use those, if they're an option - or find the scrolls needed to scribe them - will help alot in some of the large battles at the lower levels.
As for what I woul suggest on tanks - My groups usually consist of 2 fighters, a thief / fighter, a druid, a cleric, and a wizard. Covers all the ends I need, and gives me a decent amount of options.
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