Fighter type???
If it's a paladin, I would recommend either longsword and either flail
or mace, then add a crossbow for ranged weapon.
If you have two front line fighters and the second is a dwarf fighter, go with axe and either hammer or mace. I KNOW it is stereotypical but it does round out the weapon choices and trust me you WILL want your paladin to have the longsword specialization. Again round out the dwarf by adding a crossbow as a ranged weapon.
Here's what I did with my party for weapons and feats:
Dwarven fighter: axes, maces, hammers 3* each plus crossbow and polearm (halberd)1*
Paladin: large sword, great sword and flail 2* plus crossbow and polearm (halberd)1*
Elven ranger: large sword (long sword), small blade (short sword), bows, polearm (spear) 2*, rapid shot, point blank, dual wield and weapon finesse
Halfing rogue: small blade (short sword and dagger) and bows (short bow) 2*, weapon finesse, point blank and rapid shot
Cleric: maces 2*, missile (sling)
Wizard: uses daggers and short bow 1* only, weapon finesse
I never added the exotic weapon feat, so i don't have use of bastard swords by ANY characters. Some of the fighters have also taken power attack and cleave as well as improved critical but I don't have the exact details of who has what in front of me. [img]smile.gif[/img]
Note that these were where my characters finished the first run thru of the game. They were around 16th or 17th level. Since I started the HOF game, I've still been adding weapon feats to some of them and the rogue is now adding wizard levels (think mirror image, cat's grace and invisibility) and will add ambidexterity and two-handed fighting. [img]smile.gif[/img] The cleric and wizard will continue straight through in their current classes.
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