I sort of feel the same way that Cristian does, I mean the graphics, the character creations options, and the difficulty of the battles make the game more fun than it is boring.
But, it still doesn't have the feel that BG and TotSC has.
Why can't BioWare, Interplay, and or Black Isle create a game that has the 3rd edition rules, all the nice spells, improved enemy AI, nice graphics, and yet still have a NON-LINEAR plot similar to that of the BG series?!?!
Even if the story doesn't turn out to be as interesting as the 'Bhaal Spawn' series, atleast try and make an attempt at designing a game in which you can take on the plot and other quests on your OWN time-line!
The way that they have IWD2 set up, it almost forces you to be a powergamer since every enemy and battle becomes progressively harder.
Now I know that some of you are going to snap back and say that, 'I like this dungeon crawling stuff', and that may be so, but you can't honestly say that you wouldn't prefer to have a non-linear game.
Under the assumption that 90-95% of you agree with me, then why couldn't the developers see the same damn thing. GGgRRrrRRRrrrrrrrr!!!!
Oh well, like I said, I still enjoy the game for what it's worth. [img]smile.gif[/img]
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\"The Earth is NOT your Mother!\"<br /><br />\"The chief cause of failure is trading what we want most, for what we want at the moment.\"<br />-Unknown
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