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Originally posted by Hesperex:
there are a few battles in this game that I found that I had to exploit enemies weaknesses to the max to win, or use devious tactics that exploit their stupidity and I have a very tough fighting party with a human paladin, dwarven fighter and an elven ranger on the front lines, it is nice to have to think your way around the some battles and play with tactics rather than just buy a bigger axe and hit em harder like the IWD.
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That is the strength of this game in my opinion. It is more of a tactical game than anything else. Let's face it, the roleplaying is limited and is pretty much irrelevant. The game is going to go in only one direction. You can't really choose to shoot off in any other direction. Your only real choice is the order in which you choose to do things on specific levels, but still you will only advance after completing the tasks they set for you.
The combat itself is rather boring, but when you factor in the strategy and tactics it takes to win some of the battles it becomes entertaining. I haven't finished yet, but I'm almost done. It's been enjoyable, but sometimes tedious.
I would have liked them to work the strategy angle further, maybe have your characters take charge of an entire army to face another army on a huge battlefield. Spells, archers, siege engines, catapults, infantry, cavalry. It would be a blast.