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Old 04-11-2003, 12:11 PM   #13
bucmeister
Elite Waterdeep Guard
 

Join Date: February 16, 2003
Location: Burlington, NC
Age: 52
Posts: 34
OK, I've unpickled myself.

First a few notes:

The disintegrate spell did not work in my attempts at using it against the Golems. I only tried it twice. Can anyone verify that it works against Golems?

The Golems put out poison clouds not acid clouds, so you just have to take that damage. Call it collateral damage. Acid Resistance spells do not work.

The druid is a perfect Iron Golem smasher. He is impervious to poison and has a spell called Star Metal Cudgeon that is treated as a +4 weapon, and does an additional 2d6 damage against constructs.

Static charge does not damage Iron Golems.

Here is how I unpickled myself. First I only defeated the 6th rank of Battlesquare. I got the club of disruption which is +4. I needed this to give my party two bludgeoning weapons over +3 to fight the Golems. I have a mace +3, club of disruption +4, and my Druid used the Star Metal Cudgeon spell.

I buffed and hasted all my party members, but particularly my three who are going to be doing the hand-to-hand. Ranger, Dwarf, and Druid. My party ran past the Golems waiting on me by the stairs. I took minimal damage. My wizard posted up on the raised altar, my Paladin and Thief blocked the on-ramp. The Golems all chased my Wizard. I cast two Otilukes Resilient Sphere spells on my Paladin and Thief who are blocking the entrance to the altar. Now my wizard is safe. As are my Paladin and Thief.

My Dwarf, Ranger, and Druid begin to pick off the Iron Golems one by one. They go pretty quickly. My wizard assisted with a few Invisible Stalkers and Undead, but they weren't really needed. The best part is the idiot Iron Golems just stood there looking at the Wizard on the altar as my guys pounded them from behind. Too easy.

They are tough, but not smart at all.

I'm back on my way.

Thanks to all.
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