Thread: Strategies
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Old 01-24-2003, 08:40 PM   #5
Micah Foehammer
Ma'at - Goddess of Truth & Justice
 

Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
My first rule of thumb is to have the ranger do a Wilderness lore to find out what is in the area, and then have the rogue and/or ranger scout ahead. I usually keep at least one fighter near the back of the party in case of an ambush. Once the bad guys are found, the scouts rush back and the protective spells go up.

If the bad guys are without spell casters, I try to use spells like grease, web and entangle to slow down the enemy fighters from closing if possible. Then use hold person, hold monster, confusion, dominate, chromatic orb to freeze the enemy. If I need reinforcements i call on summon monsters or undead. If I get REALLY lucky with the webs or other disabling spells, I'll back the fighters up a bit and dump massed area effect spells on the held/webbed enemy. If the enemy has animal allies, I'll try to use the animal empathy feat to turn them back on their friends. [img]smile.gif[/img]

If spell casters are present, I'll start dumping the kitchen sink on them first with both the mage and cleric, while at least one character starts targetting them one at a time with ranged weapons. If the front line fighters need help, summoned monsters are called in.
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