Sir Exxon, I have played paladins a lot in the past so I may be able to help. Personally, if I planned to use melee more than spells, I would definitely max out STR first off. If you plan to use turn undead and other pally special abilities, then u should consider spending something on CHA as this ability affects them. I usually wear the heaviest and most expensive armour I can find...what paladin wouldn't? So DEX is not important beyond 12 (+1 bonus) as that is the max bonus allowed with heavy plate. As with any fighter, or fighter subclass, CON is important for HP. If spells are not your thing, then it is pointless to bump WIS up past 14 because pallys don't get to cast spells past fourth level, and you probably could care less about the bonus spells. So here is my concept for the pally character you have described:
STR: MAXXXXXXXXXXXX
INT: 10 or 12 (you can put more in if you really need the skill points)
WIS: 14 (no more, no less)
DEX: 10 or 12 (unless you want access to some of the feats req higher DEX)
CON: 12+ (you want SOME extra HP, I suggest leaving till last and pouring in the leftovers)
CHA: 12+ (once again: important but depends on what u want)
I can't remember what the racial benifits of Aasimar are so this is not exact. Hope this helps.
Slater...
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Going out your front door is dangerous buisiness...you never know where you might be swept off to. --Bilbo Baggins
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