Yah. Got to agree with all of you. Will'o'wisps were easy with protection from electricity, a fast healing cleric, and all the offensive potions and spells (strength, etc) available. The barbarian helped, too. Just keep after one of 'em 'till it's dead, then go after the next. When one disappears 'cause it's hurt, go after it as soon as it comes back. Get 'em one at a time while the cleric(s) heal anyone in danger.
As for the forest, going back to that village again and again, what a time waster. So far, that's the most useless part of a pretty good game overall.
Well, on to deeper and darker things. Keep 'em sharp.
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The difference between genius and stupidity is that genius has its limits.
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