Update!
Just starting the Fell Wood with the 3-member party:
Aasimar Paladin6/Painbearer6 (14/12/14/10/17/16)
AC varied, depending on weapons (2h sword or defender + shield: 19 or 22 with max beetle armor)
Feats are: Extra Smite 1, Improved Critical, Lightning Reflex, Luck of Heroes, Large Sword 2
Human Fighter4/Battleguard9 (18/12/14/8/19/6)
ditto on the AC: either 18 or 20, usually wields Executioner's Wife
Feats are: Axe 3, Cleave 2, Great Fortitude, Improved Crititical, Luck of Heroes, Flail (2--should have been Mace but oh well)
Deep Gnome Rogue2/Illusionist9 (10,18,10,19,,13,6)
AC 20
Feats are: Bow 2, Disclipline, Rapid Shot, Greater Spell Focus, Spirit of Flame
General tactics: both clerics buffed with Bull Strength and Protection from Evil; wait until everyone in the party has enough points to advance at least one level before levelling up.
Also I am a big fan of using the gnome as a rabbit: toss a fireball at a group and then let them chase her for awhile (her next feat will definitely be Dash) before turning invisible.
Found a quasi-bug: after luring the Chief Bugbear (Fortress) into the kitchen, my gnome ran out and shut the door behind her.
When I re-opened the door with my tanks at the ready, he wasn't there!! That sucked, because then I thought I'd have to do the whole thing over (can't complete the mission without killing him); however, if you open the kitchen door, discover he's gone, just shut the door and
then open it again, he's there.
All in all, this party is performing very well now. Earlier I was wishing I'd taken an elf instead of a deep gnome, but she seems
to have worked out.
And whatever happened to Dimension Door? That was my favorite spell back in IWD1!!
|