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Old 11-08-2002, 11:57 AM   #5
jackal2513
Elite Waterdeep Guard
 

Join Date: November 4, 2002
Location: london
Age: 55
Posts: 30
Right I am narrowing things down a bit and have also decided to add a 6th member for the fun and seeing as the game is supposed to be hard (i'll be playing at most difficult setting):

1. FIGHTER-TANK, fighter, human, high str, may multi to Barb after 4 lvls
2. TRUE-TANK, Fighter, shield dwarf, High Constitution
3. SHARPSHOOTER-MELEE, fighter, elf, Longbow, High Dexterity, Weapon Finesse etc..
4. HEALER, Cleric
5. SPELLCASTER, wizard or sorcerer, plenty of conjuring
6. LEADER, Rogue, for scouting/disarming/lockpicking/backstabbing

Anyone have any alterations to advise or improvements (please bear in mind that i dont really multiclass).

Im a bit worried about the lack of spellcasting and also not sure if the rogue can cover all those tasks well enough ?

Also, in terms of what weapons come up is it best for the party to be evil or good ? Id quite like to be evil for a change... any drawbacks ?

Final question, will the longbow elf be not that effective as a melee fighter after getting all the skills to be a good archer ? How much use will he be in IWD2 ? Maybe i could have a druid instead there or something with majic. ?? I do like the idea of ranged fighters though.

any help appreciated

regards

R
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