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Old 11-04-2002, 10:34 AM   #1
timberwolf
Dungeon Master
 

Join Date: June 6, 2001
Location: Sword Coast
Age: 54
Posts: 78
I am thinking of building an ultimate tank which can take on HOF monsters.
The problem I have in HOF is that my 2 main tanks cant stand up to those orcs. They take too much damages.
Currently I have this 2 jokers [img]smile.gif[/img] as tank
(Please suggest what when wrong or which area my guys are weak in)
Level 18 fighter (Drow)
Level 19 paladin (Moon Elf)

* Bracket = paladin's stats
Fighter (Paladin)
Main hand +23/+18/+13/+8 (+32/+27/+22/+17) (What does this mean?)
Base +18/+13/+8/+3 (None)
Weapon None (+5)
Proficiency -3 (+1) (How to minimise the proficiency?)
Abilities +8 (+8)
Others (+1)

Offhand +28
base +18
Weapon +5
Proficiency -3
Abilities +8

Damage Bonus +2 (+2)
Critical hit Bonus +1 (+1)
Number of Attacks 4+1 (4)

Saving throws
Fortitide +16 (+15) (Agianst what?)
reflex +10 (+12) (Against what?)
Will +5 (+9) (Against what?)

Armour class 29 (29)
Base 10 (10)
Armour 10 (10)
Deflection 3 (3)
Generic 4 (1) (What gives generic?)
Dex 2 (2)
Shield (3)

Feats
Ambidextirity 1
Armour Proficiency 3 (3)
Blind fight 1 (Because he is drow, will it help?)
Cleave 2
Dash 1
Dodge (1)
Great Fortitide 1 (1)
Heroic Inspiration (1)
Improved Critical 1 (1)
Improved Initiative 1
Lightning reflexes (1)
Power Attack 1
Two Weapon Fighting 1

(Please let me know if any of the above feats are usefull or just simply hopeless for tanks.)

Any help would be much appreciated!

[ 11-04-2002, 10:41 AM: Message edited by: timberwolf ]
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