Thread: Skills
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Old 11-03-2002, 12:19 PM   #8
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
You may have noticed that critters tend to hit harder as you get farther into the game. The official DC for not losing your spell when hit is:

10+damage taken+spell level (the level of what you're casting)

So you can see that trying to cast a high-level might be tough when you're hit by a tough monster.

The roll to succeed (or fail) is d20+con modifier+concentration skill.

Locks have varying DC's assigned to them. The roll for that is:

d20+dex modifier+lockpick skill.

In this game, the skill is used strictly for opening locks. You can't do anything else with it.

Searching for traps takes awhile; it doesn't happen instantly, so you need a little patience. I also have the game set for auto-pause if a trap is detected, so my searcher rarely steps on one. Search is an intelligence skill:

d20+int modifier+search skill.

Most traps in the game go off once, then they're inactive.

Nightowl2
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