I've got a couple of parties out that have fighters with 2 levels of rogue (natural raises, not cheat console exp). That was strictly for giving them the evasion ability, and it is working well. So nice to evade winter wolf breath, Frostfingers, and other unpleasant spells.
One thing I noticed (this is the unpatched, original version) is that the game is calculating the skill levels based on full character level. It still costs a fighter 2 points to bring up the rogue stuff like pick lock and detrap.
So a Fighter 8/Rogue 2 can have 13 points in a rogue skill. Pretty good if you aren't taking a real rogue with you. And I haven't noticed much difference in fighting ability between Fighter 8 and Fighter 10.
I started the characters off as first level fighters, switched to rogue for the next two, then continued on with fighter.
Nightowl2
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