Quote:
So sayeth Nightowl2:
Yeah, the enemy to-hit rises as you go along, and it's hard to avoid taking damage, because AC doesn't really keep pace, especially if you wear light armor.
It is very much worse in HOF mode, as the gobbies start with +29 (fighters) and +31 (archers) to hit. It only goes up from there.
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So true my characters had a buffed AC in the 40s by mid game HoF, but still they only get missed on a critical miss, OTOH same thing applies on their attacks, they never miss. HoF is all about dealing a lot of damage quickly while being able to survive a beating.
I dunno if it is a problem of misimplementation of the HoF (monsters just got artificially beefed up instead of gaining levels as specified in the Monsters Manual) or an intensic problem in the 3rd ed rules (Warrior classes' BAB increases linearly while AC caps off). Prolly a combination of both.
[ 11-04-2002, 09:40 AM: Message edited by: Warhammer ]